## [[Call of Duty - Black Ops 6|Black Ops 6]] Zombies: Shattered Veil Easter Egg Guide Based on the new sources, here's an updated guide to aid in completing the Shattered Veil Main Easter Egg in Black Ops 6 Zombies. This incorporates step-by-step instructions and helpful tips from various sources. Based on the new sources, here's an updated guide to aid in completing the Shattered Veil Main Easter Egg in Black Ops 6 Zombies. This incorporates step-by-step instructions and helpful tips from various sources . **Preparation** - Consider using an **Assault Rifle (AR) without significant recoil** as your starting weapon . - Spawning with an **underbarrel crossbow launcher or Semtex grenades** can provide needed explosive damage . **Tomahawks** are also useful and can be crafted . Combat Axes can be crafted or found around the map . Tomahawks can be found in Spawn, Nursery, and near Pack-a-Punch . One Reddit user recommends the **ASG Shotgun with specific attachments** , though the specific attachments are not listed. - The **Aether Shroud field upgrade with an extra charge** is highly recommended, especially for later steps . It is considered essential by one Reddit user . - Having the **"Supercharged" augment on Speed Cola** to build field upgrade charges faster is beneficial . - Gobblegums like **Wonderbar** (for a chance at the Ray Gun Mark 2 early) , **Profit Sharing** (co-op) , **Power Keg**, and **Arsenal Accelerator** (for more Aether Shroud charges) can be helpful . **Near-Death Experience or Shields Up** are good for the boss fight . **Idle Eyes** GobbleGum might also be helpful for the boss fight . Raindrops, Killjoy, and Perkaholic are mentioned as helpful for boss fight survivability by one Reddit user . **Step 1: Access the Mainframe Chamber & Turn on Pack-a-Punch** 1. Open all accessible doors on the map to reach the **elevator** . 2. **Acquire the Fuse:** Kill the **Maintenance Worker zombie**, which can be found on the **upper floor of the Library**, to obtain the Fuse . A zombie body that can be shot in the Library may drop a fuse . 3. **Acquire the Circuit Board:** Shoot **Richtofen's Computer**, a large server located in the **Director's Quarters**, to get the Circuit Board . 4. Head to the **back of the elevator** (through the **Banquet Hall**) and interact with it to **repair it** . 5. Go to the **front of the elevator** and interact with it to go down to the **Mainframe Chamber** where **S.A.M.** is located . Be prepared for zombies to potentially spawn . 6. **Pack-a-Punch is located up the stairs in the Mainframe Chamber** . **Step 2: Acquire the Ray Gun Mark 2** - The Ray Gun Mark 2 can be obtained from the **Mystery Box**, especially with the **Wonderbar! GobbleGum** . Multiple players can acquire the Ray Gun Mark 2 . - **Guaranteed Free Ray Gun Mark 2 Method (Requires Round 10 or Above):** 1. Go down the elevator to the **Mainframe Chamber** . 2. Kill a **Lab Technician Zombie** in the **Service Tunnel or Mainframe Chamber** to obtain a **golden floppy disk** . 3. Insert the floppy disk into the **fax machine located near the T-Rex skeleton in the East Foyer** . This is a computer . 4. Defend the machine from **Vermin** until it prints the **Project Janice paper** . This takes about **20-30 seconds** . The paper will display a **four-letter code** . 5. Head to the **Nursery area** and interact with the **chalkboard** . The four-letter code corresponds to a **four-digit number** based on the number of letters in the cluster each letter belongs to . The blackboard changes every game . 6. Go down to the **Service Tunnel** and interact with the **keypad on the glass safety door leading to the Doppelganger**. Input the **four-digit code** . 7. Kill the **Doppelganger and the Toxic Zombie** that spawns. The Doppelganger will drop a **Severed Arm** . 8. Go to the **Armory in the Service Tunnel** and use the **Severed Arm to scan the fingerprint scanner** on the wall, which will reveal and unlock the **free Ray Gun Mark 2** . **Step 3: Acquire Empty Canisters (for Ray Gun Mark 2 Upgrades)** - **Ray Gun Mark 2-W Canister (Explosive):** 1. Locate the **Empty Canister**. It can be found in the **Conservatory**, on the **ceiling in the East Foyer**, **above the wall outside the Southwest Balcony**, or on the **ceiling in the Service Tunnels** . Shoot one of these **blue crystals/rocks/water pouchy looking things** with the **base Ray Gun Mark 2** to obtain the canister . 2. Go to **Shem's Henge** (outside, near the spawn area) and place the **Empty Canister in the yellow box opposite Speed Cola** . This yellow machine is near the spawn area next to a zombie leaned up against wood/logs . 3. **Abominations** will spawn. Lead them to the **center area** and have them use their **laser beam attack** to shoot the **three small rocks until they glow blue** . 4. Then, have the Abominations **charge attack into the glowing blue rocks to make them float** . 5. A **portal will open in the middle**. Defend it from **Vermin** for a period of time . You can train the normal zombies near the end of the round during this step . 6. The **Empty Canister will be replaced with the Explosive Canister** . - **Ray Gun Mark 2-P Canister (Light):** 1. **Acquire an LT53 Kazimir:** This can be crafted at a **crafting table for 1500 salvage** . There might be a **free Kazimir grenade on a dead body near the Armor Wall** . 2. Go to the **Rear Patio, just behind the Double Tap Root Beer perk machine** . Throw the **LT53 Kazimir towards the zombie spawning hole at the barrier** . This will pull an **Empty Canister out** . - **Ray Gun Mark 2-R Canister (Toxic):** 1. Equip **multiple Combat Axes**, which can be crafted or found around the map . Tomahawks can be found in Spawn, Nursery, and near Pack-a-Punch . Level 53 is needed for Tomahawks . 2. Go to the **Service Tunnel**. To the **left of the Doppelganger's cell**, there is a **burst valve that connects to an A valve or a B valve** . The valves are outside the map to the left of the Doppelganger's chamber near the entrance to the elevator . 3. Head to the **Mainframe Chamber** and find a **glass chamber that will have either 'A' or 'B' written next to it** . 4. Return to the burst valve and the A/B valves in the Service Tunnel . You need to **turn on the gas flow to match the letter in your game** . Hit the **leftmost valve, the middle valve, and then the valve corresponding to your letter with Combat Axes/Tomahawks** . Ensure the gas to the incorrect letter is turned off . Aiming precisely is needed . You should hear an audio quote from Sam if done correctly . You might need to hit the **red valve on the left of the split portion first** . Some players have experienced crashing during this step . 5. Go back to the **Mainframe Chamber** and use an **explosive (like a Molotov or Semtex)** on the **front of the gas-filled canister to break it open** . 6. Pick up the **Empty Canister inside** . **Step 5: Complete the Ray Gun Mark 2 Liminal Trials** - **Ray Gun Mark 2-W Liminal Trial (Distillery):** 1. Equip the **Ray Gun Mark 2-W** . 2. Go to the **Banquet Hall**. On the right of the **GobbleGum machine**, interact with the **cardboard box with a lamp to acquire the Sconce** . It might be on either side of the back doors of the mansion or in the Study . 3. Head to the **west side of the Grand Foyer, beside the Jugger-Nog perk machine**, and place the **Sconce in the hole on a wooden pillar** . 4. Interact with either lamp to start a **Simon Says minigame** . The lamps on the left and right will light up in a random sequence. Track the order and number of times each lamp glows and interact with them in the same sequence . Complete **three rounds correctly** . 5. A **secret room, the Distillery, will open** . Head down the stairs . 6. While holding the **Ray Gun Mark 2-W**, interact with the **terminal beside the large portrait** to begin a **lockdown** . 7. Eliminate zombies with the **Ray Gun Mark 2-W** until the **blue portal to the Liminal Distillery opens** . 8. Enter the **Liminal Distillery** . 9. **Collect the Brain Rot:** The transcript mentions collecting Brain Rot , with one YouTube guide mentioning getting it at any arsenal station . 10. **Collect the Bell:** There are many spawn locations for the Bell, often in the Study. Break glass if necessary to pick it up. Potential locations include next to plates or on the floor in the Study . Other potential locations include behind glass, near a broken statue, or near a tarp . Save quitting in solo can change the spawn . 11. Exit the Liminal Distillery. Go to the **Overlook Bar** . 12. Use the **Bell at the counter** . 13. Equip **Brain Rot** on your weapon and brain rot a zombie near the bar . 14. Ring the bell. The brain-rotted zombie should get a **Nightcap Flask (alcohol bottle)** and give it to you . This is the Metal Hip Flask . 15. Return to the **Liminal Distillery** and place the **Nightcap Flask on the stone tablet (pedestal)** . 16. An **HVT Mangler with a blue shield** will spawn. It can **only be damaged with the Ray Gun Mark 2-W** . 17. After killing the Mangler, pick up the **Sentinel Artifact from the stone ritual plate** . - **Ray Gun Mark 2-P Liminal Trial (Banquet Hall Portal):** 1. Acquire the **Ray Gun Mark 2-P** from the **upgrade bench in the Director's Quarters** . 2. Go to the **Banquet Hall** (the room leading to the elevator shaft for the Maintenance Chamber) . 3. Interact with the **computer terminal to the left of the portrait** to begin an encounter where you must **charge the Liminal Portal** . 4. Eliminate zombies with the **Ray Gun Mark 2-P**. Once enough zombies are killed, the **purple portal** will charge up, allowing you to enter . 5. Inside the **Liminal Banquet Hall**, locate the **Ritual Elixir, a red bottle found somewhere on the central table** . Pick it up . 6. Leave the portal room and head into the **Bottlery** (the room full of wine barrels) . Interact with the **chalice on the side** . 7. An **Elder Disciple will spawn**. Kill it . A **red symbol should appear above the chalice** once it's dead . 8. Find the **second chalice in the spawn area (Garden Pond)**, on a **bench underneath the bridge, facing north** . Interact with it and kill the Elder Disciple. A red symbol will appear . 9. The **third chalice is in the Grand Foyer, upstairs in the Overlook section, directly opposite the T-Rex when facing south** . Interact with it and kill the Elder Disciple. A red symbol will appear . 10. Return to the **Banquet Hall**. Blank portraits on the walls will now display a **set of numbers (three two-digit numbers) from left to right** . Memorize them. 11. Go to the **Director's Quarters**. Near the **Death Perception perk machine in the West Hallways**, there is a **safe** . Interact with it and enter the **6-digit combination from left to right** . 12. Inside the safe is the **Antler Carving item**. Collect it . 13. Head back to the **purple portal in the Banquet Hall** and place the **Antler Carving on the stone ritual slab** . 14. A ritual will start where you must kill a **red HVT variant of the Elder Disciple**. It has a **shield that can only be broken with the Ray Gun Mark 2-P** . 15. Once the HVT is dead, interact with the **Sentinel Artifact to complete the ritual** . - **Ray Gun Mark 2-R Liminal Trial (Library Portal):** 1. Equip the **Ray Gun Mark 2-R** . 2. Go to the **Library** and interact with the **computer terminal beside the large portrait** to begin a **lockdown** . 3. Charge the **Liminal Portal** by eliminating zombies with the **Ray Gun Mark 2-R** . Enter the **Liminal Library through the yellow portal** . 4. Make sure **Aether Shroud is charged** . It is considered essential . 5. You need to find **three parts** that only appear during or shortly after using Aether Shroud : - **Nuclear Plant ID Badge:** Found in one of **three random fireplaces per game**. The fireplaces glow with a **blue fire** during Aether Shroud . Locations: **north wall in the East Foyer, south wall in the Study, east wall in the Banquet Hall (to the left of the elevator)** . - **Audio Log:** Found in specific random areas during Aether Shroud . Locations: **opposite the Liminal Library portal on a briefcase on the couch, or on the desk by two computers at the east wall of the Overlook area (second floor of the Grand Foyer)** . - **Ledger:** Found in specific random areas during Aether Shroud . Locations: **on a desk facing the west wall in the Study, or on a desk facing the west wall in the upper East Foyer (top of the staircase)** . 6. If you have trouble finding parts, check the video description for more spawn points . In solo, you can try save quitting and reloading to change spawns . 7. Once all three items are acquired, return to the real-world Library (do not enter the Liminal Library). Opposite the Liminal Library portal on the bookshelves, there will be **three glowing spirit books** . 8. Interact with these books in a **specific order based on the blue symbols on their spines** : 1. **Circle with a line on its right side (appears like a sideways six)** . This caused issues in a previous game . 2. **Circle with a line in the middle and another smaller line** . 3. **Three small circles (three dots)** . 9. If the order doesn't work, try again, waiting briefly between attempts as the books might reset if done too slowly . 10. Interacting with the books correctly will open a **secret door to the left of the bookcase** . 11. Pick up the **Nuclear Plant Inspection Report on the center table inside** . 12. Head into the **Liminal Library** and interact with the **stone ritual table, placing the Inspection Report** . 13. An **Amalgam boss** will spawn. It can be killed with the **Ray Gun Mark 2-R** . Its shield might not regenerate much after a few seconds . 14. After killing the Amalgam, pick up the **Sentinel Artifact from the stone table** . **Step 6: Prepare for the Boss Fight and Interact with S.A.M.** 1. After completing all three Liminal Trials and obtaining the charged Sentinel Artifact, go to the **Mainframe Chamber** . 2. Before starting, ensure you are prepared with the right equipment . The **blue Ray Gun Mark 2 (Ray Gun Mark 2-W)** is recommended for the fight . Tier 3 Pack-a-Punch is also recommended . 3. When facing S.A.M., interact with the **central terminal to activate the boss fight** . **Step 7: Boss Fight** - The boss fight with the **Z-Rex** has **four phases** . - Deal **critical damage by shooting its eyeballs, mouth, and ribcage when it's eating a glowing zombie** . - Utilize powerful equipment like the **Chopper Gunner** and **Wonder Waffe DG-2** . Ammo boxes can be useful . Mutant Injection can also be used . - Avoid **acid puddles, laser beams, and charge attacks** . - Use **clockwise/anticlockwise rotation to dodge attacks** . - In solo, save the **Chopper Gunner for the final phase** . In co-op, consider using **one Chopper Gunner per phase** . - The boss will **jump out of the arena several times**, requiring you to survive for about **45 seconds each time** . - The boss gains **increased speed and zombies become more aggressive in later phases** . Avoid getting hit by **toxic zombies**, as they will slow you down . - Continue dealing damage until the boss is defeated . **Completion** - Defeating the Z-Rex completes the Shattered Veil Main Quest .